![]() I compared the base stats of the two weapons with no mods equiped either on warframe or on the weapon and this is what i found: Dex Pixia (Rank 30) from Titania: Impact :16. To which end, i'd only consider using Auger Pact on Bosses where Single Target Damage is all that matters, elsewise it'd be Punch-Through in the Slot that Auger Pact would be trying to get in on. I believe that Dex Pixia Prime is currently bugged as it seems to do less damage compared to Dex Pixia. (not to mention that DoT's scale exceptionally well with Crits - you might once in a while Kill something faster with pure Corro spam rather than Crit Slash with Corro spam, but i really kinda doubt it since you're losing raw Damage and DoT Damage) so you win on 6% there.īut how we're modding depends on whether it's a Boss or not, doesn't it? on Bosses raw Damage is what you're looking for (which would be both maximum Elemental Damage and Crits anyways), and on anything that isn't a Boss it's Crit Slash with some supporting Elementals. If we're including Primed Heated Charge, then Auger Pact + that does come out to 1,824.5. Shoot the green head in the face when it ad in 3 seconds. Arcane Energize to never have to leave pixie form. For business inquiries/copyright concerns, email me Support my work by becoming a patron. ![]() I did use the Helminth to infuse Eclipse for extra damage. That'd be assuming the Base Damage is 100 for quick math, but the relative scale still applies, which dictates an average of 13.3% extra Damage for Crits instead of Auger Pact and another Elemental. Im not doing any special armor stripping outside the Dex Pixia. That's impossible and i think you know that - Auger Pact is only a 28% Damage increase over Hornet Strike.Īuger Pact + extra 90% Elemental assuming only two to start with (best case scenario): 1,517Ĭrit Mods instead: 896 * 1.9184(average Crit Bonus) = 1,718.8864 If I drop out of Razorwing, then I can kill the enemies with my normal weapons just fine. No damage numbers or reaction to weapons at all. Im not talking about '0' damage as if they are immune, Im talking completely unaffected. Random enemies will be completely unaffected by Dex Pixia. 3 Projectiles you can almost rely on, rather than not :D Im running into a periodic glitch with my Titania. Mmm, Vigilante Armaments was there thesedays but with that Fire Rate the increased Multi-S#$ indeed is a significant difference. Update 23.0 () changed the mods that affect Dex Pixia from Primary to Secondary weapon mods.I mean Vigilante Armaments already gave you a third projectile, but the 50% -> 80% chance on it is quite noticeableīut generally speaking you'll get significantly more oomph out of a coro or gas proc set with APact slotted.Before the introduction of moddable Exalted Weapons, the stats of Dex Pixia depended on the mods equipped on the player's Primary weapon, technically making it the only dual-wielded primary weapon.The weapon's name is based on Pixies, small, fairy-like mythical creatures similar to Titania.Requires energy to activate and keep active.It says it isnt affected by the weapons stats not mods. Low Impact and Puncture damage – less effective against shields and health. Dex Pixia does not benefit from the Vigilante Set Mod bonus.Regenerates 50 ammo per second takes 1.2 seconds to regenerate a fully depleted magazine. Pistol Pestilence 14 Primed Target Cracker 12 Primed Pistol Gambit 11 Convulsion Dex Pixia Pistol ACCURACY 23.0 CRITICAL CHANCE 10 CRITICAL MULTIPLIER 2.Has a 0.3-second delay after the weapon stops firing before regenerating ammo. ![]() Does not use ammo pickups ammo regenerates over time. ![]()
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